Ostranauts Wiki
Build and repair a working ship, salvage derelicts, manage crew moods and schedules, and keep fuel, oxygen, power, food, and debt under control.
Ostranauts Guides
Everything you need to survive, salvage and thrive in Ostranauts
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Discover the newest guides, tips, and content
ostranauts russian translation: Status & Setup Guide
Check the Ostranauts Russian translation status, understand current language support, and set up community translation files safely.
ostranauts better bed: Sleep Setup Guide and Tips
Learn how to get better sleep in Ostranauts with bed use, roster timing, fast-forward settings, and practical recovery tips.
ostranauts best starting skills: Setup Guide & Tips
Choose the best starting skills, remove harmful traits, and build a reliable Ostranauts character for early salvage work.
ostranauts mods: Setup Guide, Tools, History & Safety Tips
Learn how to evaluate Ostranauts mods, use repair shortcuts, manage ship editor history, and avoid common construction mistakes.
ostranauts salvage permit: Step-by-Step Selling Guide
Learn how salvage permits, docking clearance, repairs, trade desks, and mortgage payments fit into an Ostranauts salvage run.
ostranauts which direction does ganymede rotate: FAQ
Find out which direction Ganymede rotates in Ostranauts, how tidal locking affects its motion, and how to read orbital direction correctly.
Ostranauts motor: Ship Propulsion Setup Guide for Combat
Prepare your Ostranauts ship motor and propulsion systems for long-range travel, navigation, sensors, weapons, and combat in the Ceres system.
ostranauts where to sell and buy without a license: Guide
Learn where to sell salvage, buy supplies, and avoid fines in Ostranauts when your scavenging license expires.
ostranauts order to mass pick up: Step-by-Step Guide
Learn how to organize a safe mass pickup run in Ostranauts using crew orders, staging, docking control, and careful ship movement.
ostranauts mooring control: Docking Setup Guide
Learn how Ostranauts mooring control works, how to match velocity, align docking ports, avoid collisions, and safely board derelict ships.
ostranauts pda guide: Step-by-Step Atmosphere Setup
Learn how to use PDA cartridges, inspect ship pressure, manage gases, and stabilize atmosphere systems in Ostranauts.
ostranauts how to buy a transponder for a stolen ship: Tips
Learn why stolen ships cannot receive replacement transponders in Ostranauts and how to recover value through registration, salvage, and stripping.
Ostranauts Beginner Guide
Follow a practical early-game route from character creation to your first profitable salvage operation. Learn what to buy, what to avoid and how to keep a new run alive.
Ostranauts gives you limited money, an imperfect spacecraft and a character shaped by their previous life. Early survival depends on controlling expenses, carrying the correct tools, choosing manageable jobs and avoiding damage that costs more to repair than the salvage is worth.
Create a Practical Starting Character
Complete the life-path character creator and prioritize a balanced combination of technical, social and physical abilities.
- Choose life events that provide useful repair, construction, piloting or social skills.
- Check starting traits, relationships, injuries and financial obligations before confirming the character.
- Avoid stacking severe physical or psychological disadvantages unless you already understand their effects.
Inspect Your Starting Situation
Review your money, equipment, contacts, debts and available transportation after arriving at KLEG.
- Open the character and inventory screens to identify existing tools, clothing and medical problems.
- Check current expenses and avoid spending your entire balance before earning income.
- Locate the commercial, employment and ship-related services available on the station.
Buy Only Essential Tools
Purchase a small working tool kit instead of buying every available item.
- Carry tools needed to open access panels and remove basic ship components.
- Add a powered construction or cutting tool when your budget and planned salvage justify it.
- Bring an EVA-capable suit, helmet and oxygen supply when entering an unpressurized vessel.
- Keep enough inventory space for valuable components and loose items.
Secure Legal Work and Salvage Access
Use station services to review available work and obtain the authorization needed for legal salvage.
- Compare jobs by distance, required skills, risk and expected payment.
- Obtain a salvage license before dismantling vessels that require licensed recovery.
- Read job conditions carefully so you understand the destination, deadline and completion requirement.
Prepare Your Ship Before Departure
Confirm that the vessel can generate power, maneuver, navigate and support its occupants.
- Check battery charge and verify that navigation, control and propulsion equipment receives power.
- Confirm that maneuvering thrusters respond before leaving a safe position.
- Inspect pressure, oxygen and temperature if you plan to remain aboard for an extended period.
- Store loose equipment so it remains easy to find during an emergency.
Approach the First Derelict Slowly
Select a nearby abandoned vessel and reduce relative velocity long before reaching docking range.
- Use the navigation console to select the target and monitor distance and relative motion.
- Accelerate in short controlled burns instead of holding thrust continuously.
- Begin braking early and approach at a low closing speed.
- Align the docking ports and match the target's movement before attempting contact.
Make the Derelict Safe to Enter
Treat every abandoned ship as unpressurized, unpowered and structurally unsafe until inspected.
- Wear suitable pressure protection before opening an unknown airlock.
- Check for atmosphere, temperature, electrical hazards and damaged compartments.
- Restore limited power only when it helps you operate doors, lights or useful systems.
- Keep a clear route back to your own ship.
Salvage for Profit, Not Volume
Remove valuable, reusable components before collecting low-value materials.
- Prioritize compact electronics, ship controls, batteries, propulsion equipment and other high-value systems.
- Compare the resale value of a component with the time, power and tools needed to remove it.
- Install useful parts on your own vessel when they solve an immediate weakness.
- Return to KLEG before food, oxygen, battery charge or crew condition becomes critical.
Ostranauts Ship Building and Repair Guide
Learn the correct order for salvaging components, repairing damaged systems and turning a basic vessel into a functional long-term home.
Ship construction in Ostranauts is based on physical components rather than a simplified upgrade menu. Floors, walls, conduits, batteries, controls, life-support equipment and thrusters must be placed, connected and supplied with the resources they need to operate.
Inspect the Existing Hull
Pause construction and examine the ship before removing or installing anything.
- Identify damaged floors, walls, doors and exposed compartments.
- Locate batteries, power conduits, navigation controls, thrusters and life-support equipment.
- Check which systems are functional, damaged, disconnected or missing.
- Choose one repair objective instead of dismantling several systems at once.
Collect Compatible Salvage
Recover components from derelicts that solve a specific problem on your own ship.
- Select a component to view the tool and skill required to uninstall it.
- Finish removal before moving the component to storage or your own vessel.
- Prioritize parts that are difficult or expensive to purchase.
- Keep construction materials and spare parts near the intended work area.
Repair Floors and Seal the Hull
Create a continuous enclosed structure before attempting to pressurize a new compartment.
- Repair or replace missing floor tiles where equipment or crew must stand.
- Construct walls around the intended room boundary.
- Install doors or airlocks where controlled access is required.
- Inspect corners and connections for gaps that could vent atmosphere.
Install Power Conduits First
Build the ship's power path before placing equipment that depends on electricity.
- Extend conduits through floors or walls toward the new compartment.
- Connect the extension to a charged battery or another valid power source.
- Keep critical systems on a clear and traceable power route.
- Test power availability before installing several devices.
Add Batteries and Charging Capacity
Increase stored energy when the ship cannot support navigation, life support and tools at the same time.
- Install additional batteries on connected tiles.
- Check battery condition and available charge before relying on salvaged units.
- Avoid placing every battery in a vulnerable or inaccessible compartment.
- Monitor consumption while high-draw systems and powered tools are operating.
Install Controls and Navigation Equipment
Place operational consoles where crew can reach them and where their required connections are available.
- Provide floor access and power to each console.
- Install navigation and ship-control equipment before attempting a flight test.
- Keep the control area clear of loose cargo and construction materials.
- Verify that the console recognizes the ship and responds to commands.
Place Thrusters for Controlled Movement
Use multiple maneuvering thrusters so the ship can translate, rotate and brake predictably.
- Install thrusters on suitable exterior positions.
- Distribute maneuvering capability around the hull instead of relying on one direction.
- Connect each thruster to the required power and control network.
- Test low-power movement in open space after every major layout change.
Restore Habitability
Add the systems needed for crew to work, sleep and recover aboard the ship.
- Provide a sealed pressurized area before removing EVA equipment.
- Install equipment for atmosphere, temperature and other survival needs.
- Add beds or sleeping spaces where crew can recover without blocking work routes.
- Reserve storage areas for food, tools, medical supplies and salvage.
Repair and Test One System at a Time
Complete construction in small stages and verify each stage before expanding further.
- Use the required tool and repair action on damaged components.
- Confirm power flow, pressure integrity and control response after each change.
- Perform a short maneuvering test before beginning another large construction project.
- Keep spare tools and replacement parts available for failures.
Ostranauts Crew and Mental Health Guide
Keep crew members productive by balancing work with sleep, food, safety, social contact and emotional recovery.
Every crew member in Ostranauts is an individual with skills, relationships, physical needs and changing emotional states. Ignoring panic, depression, exhaustion or interpersonal conflict can reduce productivity and create dangerous behavior during travel or salvage operations.
Recruitment and Compatibility
Hire crew members for both their practical skills and their ability to function with the existing team.
- Review technical, construction, medical, piloting and social capabilities before recruitment.
- Check personal traits and existing relationships instead of selecting only the most skilled candidate.
- Do not expand the crew faster than the ship can provide food, oxygen, sleeping space and income.
Task Assignment
Match jobs to the crew member most capable of completing them safely and efficiently.
- Assign repairs and construction to characters with relevant technical skills.
- Reserve critical navigation or docking work for crew who can reach the controls without interruption.
- Avoid sending exhausted, injured or panicked crew into dangerous compartments.
Sleep and Fatigue
Fatigue builds when crew members work too long or lack a suitable place to rest.
- Provide accessible beds or sleeping areas aboard the ship.
- Schedule rest before long salvage sessions or difficult docking maneuvers.
- Reduce nonessential work when a crew member becomes severely tired.
Food and Physical Needs
Crew performance falls when basic physical needs remain unresolved.
- Keep a reserve of food and other consumable supplies before leaving KLEG.
- Place frequently used supplies in accessible storage.
- Watch for injuries, discomfort and environmental conditions that prevent recovery.
Depression
Depression can develop when a character experiences prolonged stress, isolation, unmet needs or negative events.
- Reduce unnecessary workload and allow time for sleep and recovery.
- Encourage positive social contact with compatible crew members.
- Resolve hunger, pain, fear and unsafe living conditions that continue lowering mood.
Optimism
Optimism helps a crew member remain resilient when working under difficult conditions.
- Maintain safe rooms, reliable supplies and achievable work goals.
- Use positive conversations and successful shared activities to support morale.
- Avoid repeated failures, isolation and constant emergency schedules.
Panic
Panic is an immediate danger during decompression, collision, injury or other severe threats.
- Move the affected character away from the hazard when possible.
- Restore pressure, temperature, power or safety before ordering complex work.
- Allow time for the character to calm down instead of adding more urgent tasks.
Conversations and Relationships
Social interactions can improve or damage relationships depending on personality, mood and topic.
- Use conversations during safe periods rather than interrupting urgent work.
- Pay attention to how each participant reacts instead of repeating the same interaction.
- Separate crew members whose relationship repeatedly creates conflict.
Crew Scheduling
A reliable schedule prevents every need from becoming urgent at the same time.
- Alternate work, travel, meals, social activity and sleep.
- Finish high-risk salvage before the crew reaches severe fatigue.
- Leave spare time for unexpected repairs, injuries and docking delays.
Ostranauts Skills and Traits Tier List
Compare practical character choices for salvage work, engineering, hacking, combat and crew management. The rankings prioritize skills that save money, prevent ship failures and remain useful throughout a long run.
A strong starting character should be able to dismantle valuable equipment, repair essential systems and survive EVA work without constantly hiring specialists. Mechanical, electrical and software-focused careers provide the safest foundation, while combat and social abilities become more valuable after the ship and economy are stable.
Best Starting Choices
These skills directly support ship survival, profitable salvage and expensive repairs from the beginning of a run.
Mechanical Engineering
Engineering SkillBest for: Removing, installing and repairing structural parts, machinery and salvageable ship equipment.
- Reduces dependence on paid repairs
- Supports nearly every ship expansion project
- Makes damaged derelicts more profitable
- Mechanical work can be slow without proper tools
- Does not replace electrical or software knowledge
Electrical Engineering
Engineering SkillBest for: Working with batteries, chargers, electrical conduits, powered doors and life-support equipment.
- Prevents power failures from ending a run
- Essential when rebuilding damaged ships
- Useful on almost every derelict
- Requires electrical tools and replacement parts
- Power problems may also involve software or mechanical damage
Software and Hacking
Technical SkillBest for: Accessing locked systems, diagnosing computer-controlled equipment and restoring electronic ship functions.
- Provides access to systems that cannot be solved with physical repairs alone
- Supports navigation, security and automation equipment
- Becomes more valuable on advanced ships
- Less useful when a component is physically destroyed
- Often requires powered terminals and compatible tools
EVA Operations
Survival SkillBest for: Working outside pressurized areas, boarding damaged vessels and moving safely through vacuum.
- Allows immediate access to more salvage locations
- Reduces the danger of decompressed wrecks
- Supports hull repair and external construction
- Still requires a functional pressure suit and oxygen supply
- Long EVA trips consume valuable air and time
Strong Supporting Choices
These abilities improve safety, flexibility and crew performance but work best beside a technical foundation.
Piloting and Navigation
Ship OperationsBest for: Docking, approaching derelicts, planning routes and operating larger ships safely.
- Reduces navigation mistakes
- Supports longer salvage routes
- Important when managing a heavier or less maneuverable ship
- Provides limited income while the ship is docked
- Cannot compensate for damaged thrusters or insufficient fuel
Social and Negotiation
Crew ManagementBest for: Managing relationships, reducing conflict and handling conversations with workers, crew and station personnel.
- Helps stabilize crew morale
- Supports recruitment and conflict resolution
- Useful when operating with several crew members
- Limited value for a solo technical start
- Does not directly repair or power the ship
Medical Support
Survival SkillBest for: Treating injuries, stabilizing crew and reducing downtime after accidents or combat.
- Prevents minor injuries from becoming serious
- Useful during dangerous salvage operations
- More valuable as crew size increases
- Medical supplies cost money
- Does not prevent decompression, fire or equipment failures
Combat Training
Security SkillBest for: Handling hostile encounters, protecting crew and boarding dangerous vessels.
- Improves survival during violent encounters
- Supports security-focused contracts
- Useful when carrying valuable cargo
- Weapons and medical recovery increase operating costs
- Most early salvage income comes from technical work rather than fighting
Useful but Secondary
These choices improve efficiency or survivability but should not replace the core engineering skills on a first character.
Physical Conditioning
General Trait FocusBest for: Carrying equipment, moving through wrecks and completing labor-intensive work.
- Supports hauling and long work sessions
- Improves general flexibility
- Pairs well with salvage careers
- Does not unlock technical repair actions
- Benefits are less noticeable than specialized engineering skills
Positive Mood Traits
Personality Trait FocusBest for: Maintaining morale during isolation, debt pressure and uncomfortable ship conditions.
- Reduces the impact of stressful living conditions
- Supports long voyages and crew stability
- Useful on cramped starter ships
- Cannot solve missing food, oxygen or power
- Mood benefits are weaker than direct technical abilities early on
Hard-Working Traits
Work Trait FocusBest for: Completing repair, construction and salvage tasks with fewer interruptions.
- Improves practical work output
- Useful for both solo and crew-controlled characters
- Combines well with engineering careers
- Heavy schedules can still create fatigue and poor morale
- Requires adequate food, sleep and comfort
Risky First-Run Choices
These disadvantages can create additional pressure before the player has enough money, space or crew support to manage them.
Panic-Prone Traits
Negative Personality TraitsBest for: Challenge-focused or role-playing characters.
- Can create distinctive character behavior
- May be manageable on a comfortable, well-crewed ship
- Dangerous during decompression, fire or combat
- Can interrupt critical repair work
Claustrophobia and Environment Sensitivities
Negative Comfort TraitsBest for: Players prepared to build larger, more comfortable living areas.
- Encourages specialized ship design
- Adds role-playing variety
- Starter ships are often cramped and uncomfortable
- Mood penalties can become constant during long salvage trips
High-Consumption Traits
Negative Survival TraitsBest for: Runs with strong food, oxygen and supply income.
- May be paired with other useful character benefits
- Raises recurring operating costs
- Makes supply shortages more dangerous
- Reduces the time available between station visits
Ostranauts Fuel, Oxygen and Power Guide
Learn how ship resources move between storage, machinery and living spaces. Use the troubleshooting table to diagnose pressure loss, carbon dioxide buildup, dead batteries and propulsion failures.
A working ship depends on several connected systems rather than one life-support device. Rooms must remain sealed, gases must be stored and moved correctly, carbon dioxide must be removed, temperature must stay survivable and electrical equipment must remain connected to charged batteries.
Oxygen Storage
Oxygen tank or gas cylinderPurpose: Stores breathable oxygen for the ship atmosphere and EVA equipment.
Connection: Must be connected to the intended gas network or manually used to refill compatible equipment.
Failure symptoms
- Low oxygen level
- Crew suffocation warnings
- Pressure rises without creating a breathable atmosphere
Common causes
- •Empty tank
- •Disconnected component
- •Closed or inactive gas-transfer equipment
- •Oxygen escaping through an unsealed room
Gas Movement
PumpPurpose: Moves gas between tanks, rooms and connected atmosphere systems.
Connection: Requires electrical power and a valid path between the source and destination.
Failure symptoms
- Gas remains in the storage tank
- Room pressure does not change
- Life-support equipment appears active but has no effect
Common causes
- •Pump switched off
- •No electrical power
- •Incorrect flow direction
- •Broken or incomplete connection
Carbon Dioxide Control
CO2 scrubberPurpose: Removes carbon dioxide produced by breathing crew members.
Connection: Must be powered and exposed to the atmosphere it is cleaning.
Failure symptoms
- Rising carbon dioxide concentration
- Crew discomfort or breathing problems
- Air remains pressurized but becomes unsafe
Common causes
- •Scrubber unpowered
- •Scrubber damaged
- •Air cannot circulate into the device
- •Scrubbing capacity unavailable
Room Pressure
Hull, walls, floors and doorsPurpose: Keeps gases inside living and working compartments.
Connection: Every boundary tile must be intact, and open doors or breaches must not lead directly to vacuum.
Failure symptoms
- Pressure falls continuously
- Oxygen disappears immediately after release
- Loose objects or crew are exposed to decompression
Common causes
- •Missing wall or floor
- •Damaged hull tile
- •Open exterior door
- •Unfinished construction around an installed component
Temperature Control
Heater, cooler and thermal equipmentPurpose: Keeps occupied rooms within a survivable temperature range.
Connection: Requires electrical power and must affect the correct compartment.
Failure symptoms
- Room remains extremely cold or hot
- Crew comfort declines
- Life-support equipment consumes power without stabilizing temperature
Common causes
- •Insufficient power
- •Device installed in the wrong compartment
- •Large unsealed area
- •Too little thermal capacity for the room size
Electrical Storage
BatteryPurpose: Stores energy and supplies ship equipment when connected to the electrical network.
Connection: Must be installed, charged and linked through intact electrical conduits.
Failure symptoms
- Lights and consoles shut down
- Pumps stop moving gas
- Powered doors or life support become inactive
Common causes
- •Battery depleted
- •Battery damaged
- •Missing conduit
- •Equipment connected to a separate network
Electrical Distribution
Electrical conduitPurpose: Carries power between batteries, chargers, consoles, pumps, doors and other equipment.
Connection: Conduit sections must form an uninterrupted path through the ship.
Failure symptoms
- One section of the ship has power while another does not
- Newly installed equipment remains inactive
- Battery charge is available but cannot reach a device
Common causes
- •Missing conduit tile
- •Damaged section
- •Construction placed over an incomplete network
- •Device installed outside the powered path
Battery Charging
Charger or power-generation equipmentPurpose: Restores battery charge and supports continuous electrical use.
Connection: Requires a valid energy source and a connection to the target battery network.
Failure symptoms
- Battery charge falls while docked or operating
- Charger appears idle
- Ship loses power after a short trip
Common causes
- •Charger disconnected
- •Energy source unavailable
- •Battery not connected to the same network
- •Power demand exceeds charging output
Propellant Storage
Fuel or propellant tankPurpose: Stores reaction mass used by maneuvering and propulsion systems.
Connection: Must feed the installed thrusters through the correct ship network.
Failure symptoms
- Thrusters do not respond
- Ship cannot translate or rotate
- Navigation controls work but produce no movement
Common causes
- •Tank empty
- •Thruster damaged
- •Fuel connection incomplete
- •Thruster unpowered or disabled
Ship Movement
Main thrusters and maneuvering thrustersPurpose: Moves, turns and stabilizes the ship during travel, docking and salvage approaches.
Connection: Requires propellant, electrical control and a functional navigation system.
Failure symptoms
- Uneven turning
- Drifting during docking
- Movement available in only one direction
- Ship rotates when attempting to translate
Common causes
- •Missing thruster coverage
- •Asymmetric placement
- •Damaged unit
- •Fuel or power interruption
Ostranauts Jobs, Money and Salvage Guide
Compare station work, legal salvage and component sales while controlling debt, docking expenses and repair costs. Each method shows what to keep, what to sell and where new players commonly lose money.
Early profit is determined by operating cost rather than the total sale value of a wreck. The safest route is to complete low-risk work, obtain the required salvage permissions, target compact high-value components and avoid spending money on upgrades that do not immediately improve survival or income.
Station Jobs and Contracts
Low-Risk IncomeSmall to moderate payments with limited ship risk.
Requirements
- Read the job description carefully
- Bring the required tools or access equipment
- Confirm the destination and delivery conditions before accepting
Best targets
- •Short repair work
- •Local transport or delivery tasks
- •Jobs that can be completed without undocking the ship
Major costs
- •Time
- •Tool wear
- •Replacement materials
- •Possible penalties for failed work
Risks
- Accepting a job without the required skill
- Travel costs exceeding the reward
- Missing contract conditions
Licensed Derelict Salvage
Primary Progression IncomeHigh potential value from reusable ship components and raw materials.
Requirements
- Obtain the required salvage authorization
- Carry mechanical, electrical and EVA tools
- Bring enough oxygen, power and propellant to return safely
Best targets
- •Batteries
- •Pumps and life-support equipment
- •Thrusters
- •Navigation and control equipment
- •Intact tanks
- •Useful structural materials
Major costs
- •Salvage license
- •Docking and station fees
- •Fuel or propellant
- •Oxygen
- •Repair supplies
Risks
- Entering an unsafe or decompressed wreck
- Taking legally protected property
- Spending more time and supplies than the recovered parts are worth
Component Resale
Fast CashReliable when recovered equipment is intact and in demand.
Requirements
- Remove parts without destroying them
- Transport components back to a legal buyer
- Compare sale value with installation value
Best targets
- •Surplus batteries
- •Extra pumps
- •Duplicate consoles
- •Spare thrusters
- •Unneeded tanks and machinery
Major costs
- •Transport capacity
- •Removal time
- •Possible repair work before sale
Risks
- Selling a component needed for the return trip
- Keeping bulky low-value materials
- Damaging equipment during removal
Installing Salvaged Parts
Long-Term SavingsProduces indirect profit by reducing future purchases and repair bills.
Requirements
- Compatible ship space
- Correct tools and skills
- Complete electrical, gas or structural connections
Best targets
- •Larger batteries
- •Additional oxygen storage
- •Reliable pumps
- •Balanced thrusters
- •Working navigation equipment
Major costs
- •Installation time
- •Construction materials
- •Extra mass and power demand
Risks
- Expanding before the ship can support the added systems
- Creating disconnected electrical networks
- Installing damaged equipment
Material and Structure Recovery
Bulk SalvageLow value per piece but useful for ship expansion and repeated construction.
Requirements
- Cutting and construction tools
- Cargo space
- Time to remove floors, walls and conduits
Best targets
- •Floor sections
- •Wall materials
- •Electrical conduits
- •Reusable doors
- •Basic construction supplies
Major costs
- •Labor time
- •Cargo volume
- •Tool use
Risks
- Carrying heavy low-value material instead of valuable machinery
- Opening a pressurized compartment accidentally
- Weakening a wreck before removing important equipment
Emergency Cash Route
Debt ControlFocused on immediate liquidity rather than maximum salvage value.
Requirements
- Remain close to KLEG or another safe station
- Limit travel and docking time
- Sell only nonessential equipment
Best targets
- •Quick local jobs
- •Small legal salvage runs
- •Duplicate components already stored on the ship
Major costs
- •Docking fees
- •Debt payments
- •Food and oxygen
- •Critical repairs
Risks
- Buying upgrades while behind on operating costs
- Taking a distant contract with insufficient fuel
- Selling the only functional life-support component
Legal and Ownership Risks
Salvage ComplianceAvoids fines, confiscation and losses that can erase profitable runs.
Requirements
- Verify whether the vessel or component can be legally salvaged
- Maintain required licenses
- Avoid damaging occupied or protected ships
Best targets
- •Clearly abandoned derelicts
- •Authorized contract targets
- •Components covered by the current salvage permission
Major costs
- •License fees
- •Possible fines
- •Lost time during inspections or disputes
Risks
- Trespassing
- Theft
- Unauthorized dismantling
- Violence against crew or station personnel
Common Money-Losing Mistakes
Beginner WarningPrevention category for avoiding negative-profit runs.
Requirements
- Track every recurring cost
- Estimate the return-trip resource requirement
- Keep emergency reserves
Best targets
- •Short routes
- •Known repair needs
- •Parts with immediate resale or installation value
Major costs
- •Unnecessary docking time
- •Oversized construction projects
- •Repeated tool and suit replacement
Risks
- Running out of oxygen or propellant
- Returning with cargo that cannot cover expenses
- Taking on crew before the ship can support them
Ostranauts Updates and Patch Notes
Follow changes to ship construction, crew behavior, survival systems, navigation and the economy. The summaries focus on updates that can invalidate older builds, repair methods or beginner routes.
Ostranauts continues to evolve across interconnected simulation systems. Returning players should review changes to component installation, atmosphere behavior, crew needs, ship handling and station rules before relying on an older save strategy or guide.