ostranauts beginner guide: Salvage, Survival & Crew Tips - Guide

ostranauts beginner guide: Salvage, Survival & Crew Tips

Learn the essential Ostranauts systems, from character creation and salvage to ship safety, social needs, crew management, and navigation.

2026-08-04
ostranauts Wiki Team
Quick Guide
  • ostranauts beginner guide: Build a practical spacer, secure a moderate-OSR ship, and finish the tutorial safely.
  • Early income: Salvage useful ship parts, repair valuable items, and sell them through the correct kiosk.
  • Survival basics: Monitor oxygen, nitrogen, power, food, water, fatigue, pressure, and suit alarms.
  • Ship operations: Use time controls, zones, permissions, and queued orders to reduce manual micromanagement.
  • Safety rule: Dock below 100 m/s and save before risky salvage, combat, or navigation decisions.

ostranauts beginner guide: Start Your Spacer Correctly

This ostranauts beginner guide begins with character creation because your spacer’s history, traits, skills, and health shape the opening hours. Character generation is flexible, so do not chase a perfect resume on the first attempt. Focus on avoiding severe weaknesses while choosing skills that support salvage, repairs, navigation, or social interaction.

The character creator lets you adjust appearance, pronouns, romantic interests, previous life events, skills, and traits. The life-history choices can add both useful abilities and lasting scars. You can also trade years of your character’s life to modify traits, but delaying this process may expose a spaceborn character to additional age-related frailties.

Video Highlights:

  • Create a spacer through the resume and life-history systems.
  • Choose a ship with an OSR rating of Moderate or better.
  • Follow the tutorial goals for clothing, tools, lights, doors, and ship repairs.
  • Learn time controls before beginning regular salvage work.

Your first ship does not need to be impressive. A modest vessel with a moderate or better OSR rating is suitable for learning the core systems. If the ship offered during character generation is unsafe or unaffordable, consider the long-term cost before accepting it. Declining a ship can cost another year of your spacer’s life when searching again.

Character Creation AreaBeginner PriorityWhy It Matters
SkillsRepairs, navigation, salvage, or social skillsThese improve access to early work and reduce avoidable problems
TraitsUseful strengths with manageable drawbacksExtreme negative traits can complicate needs and conversations
Life historyFavor practical experienceChoices affect starting skills, scars, and personality
Age adjustmentsMake changes earlyFurther aging can introduce injuries, disabilities, or frailties
Ship choiceModerate OSR or betterA safer starting hull gives more room to learn

After entering the station, follow the tutorial goals in order. Put on clothing, activate lights and doors, collect your tools and tote bag, and learn how to install electrical cable. The tutorial also introduces the Ostraka guidebook, the VIZOR, basic ship maintenance, and the navigation console.

Do not rush through the time controls. Ostranauts uses a full 24-hour day, and normal-speed play can make routine work feel slow. Reduce time when positioning a ship or handling danger, then increase the speed during safe work periods. The FFWD function becomes useful later, but it does not complete blueprints or orders during the skipped period.

Character Tip

Use the first few play sessions to learn which traits and skills create problems. Adjusting the character after gaining experience is often more useful than trying to design a perfect spacer immediately.

Salvage, Repair, and Early Money

Early salvage is the most practical way to learn ship interaction while building cash reserves. The tutorial derelict provides a controlled introduction to docking, suits, airlocks, dismantling, and selling. Treat every wreck as a workplace with hazards rather than as a container of free loot.

Before leaving your ship, check your suit, captured air, tools, and available cargo space. A basic pressure suit can protect you from hard vacuum, but its breathable air supply is limited. Helmet alarms should be treated as an immediate warning to return, re-enter the ship, and cycle the air.

A salvage license is also important. Scavenging without the required license can lead to fines, bribes, or imprisonment. The tutorial derelict includes a temporary license, so keep it with you and confirm its remaining time before beginning a larger trip.

Salvage TargetEarly ValueBeginner Advice
ThrustersHighRemove them when accessible and bring them home for sale or repairs
DoorsHighUseful for resale and ship rebuilding
PumpsHighValuable if intact and not empty
Oxygen tanksHighCheck remaining contents before hauling
BatteriesModerateUseful for tools and emergency power
Miscellaneous debrisVariableTake only when cargo space and safety allow

The license-only kiosk pays for items carried or dragged to the selling point. Later, barter zones make inventory management easier by letting you define where goods are stored and where purchases are delivered. Until then, keep valuable parts organized and avoid filling your ship with low-value clutter.

Repairing salvage before selling can improve its value, especially when the part is in poor condition but still functional. The stir welder consumes batteries, so keep affordable Halvorson batteries available. A simple repair loop is effective:

  1. Locate a useful part.
  2. Check whether it is accessible and safe to remove.
  3. Uninstall or drag it to your ship.
  4. Repair it when the cost and battery use make sense.
  5. Sell it through the appropriate kiosk or store it for later construction.
Salvage ActionMain BenefitMain Risk
Uninstall a partPreserves the item for transportRequires access, time, and suitable tools
Pry open a barrierCreates faster accessMay damage equipment or expose pressure hazards
Repair before saleCan improve resale valueUses batteries and working time
Haul to a zoneReduces manual carryingRequires a suitable hauling area
Scrap unwanted materialClears space quicklyMay remove future repair or construction options

Use your first earnings to stabilize the ship rather than spending everything on upgrades. Pay outstanding bills, buy nitrogen for navigation, oxygen for breathing, and power for ship operation. If your license is about to expire and cash is short, local courier jobs that begin and end at KLEG can provide a safer bridge than illegal salvage.

Profit Tip

Prioritize intact thrusters, doors, pumps, and non-empty oxygen tanks. A small collection of good-condition parts is usually more useful than a ship full of damaged miscellaneous debris.

Ship Safety, Needs, and Navigation

Ostranauts combines ship simulation with personal survival, so a healthy character can still die because of a bad airlock order, pressure imbalance, collision, fire, or depleted supplies. Build the habit of checking both the spacer and the vessel before every major action.

Your primary needs include food, water, sleep, hygiene, and comfort. Additional needs cover social and personal goals such as achievement and intimacy. Neglecting these systems can create stress, poor performance, and disruptive behavior. A character who is exhausted or in pain moves and works more slowly, while severe G-forces can cause unconsciousness during a critical maneuver.

HazardWarning SignSafer Response
Low suit airHelmet alarms or falling air supplyReturn to the ship and restore breathable air
Pressure differentialAir movement or dangerous door conditionsSeal compartments and check pressure before opening
FireSmoke, heat, sparks, or rising dangerVent to hard vacuum or use an extinguisher
High G-forcePain, dizziness, or loss of controlReduce acceleration and avoid rushed maneuvers
CollisionHigh relative velocity near an objectSlow down and align before docking
Hull damageVIZOR damage filter or visible breachesCarry hull-sealing materials and repair quickly

A pressure suit can protect you in vacuum, but wearing one for too long can create its own problems. Uns suited characters should not be allowed to open airlocks or enter exposed areas. Use the roster permissions to control who may interact with dangerous ship systems.

Fire prevention is easier than firefighting. Sparks from wiring or welding can ignite fabric, paper, cigarettes, and other loose objects. Store flammable clutter in racks or overhead bins, repair damaged cables, and reduce electrical load with redundancy where practical. A breathable atmosphere near 20 kPa oxygen and 80 kPa nitrogen is comfortable while reducing the chance of oxygen-rich combustion.

Navigation requires patience. Relative velocity toward or away from a target is shown as VREL, while VCRS represents perpendicular relative velocity. When approaching directly, keep VCRS near zero. Match speed before docking, align the clamp with the target’s airlock, and dock below 100 m/s. Near stations or derelicts, keeping maneuvering speed below 200 m/s provides a wider safety margin.

Critical Safety Rule

Never treat a docking approach as routine. Reduce speed early, watch relative velocity, and avoid entering an airlock or opening a door until pressure and protection are confirmed.

Automation, Zones, and Crew Management

Once the first salvage runs are stable, shift from direct control toward structured orders. Ostranauts becomes easier to manage when work is queued, storage is organized, and crew permissions match the ship’s safety requirements.

Orders let you uninstall parts, haul objects, repair components, or complete other work without manually directing every movement. Blueprints handle construction. If an order is ignored, inspect it for missing components, inaccessible locations, absent tools, or a crew member who is currently off work.

Orders

Queue removal, hauling, repair, and other jobs. Use them to guide work without constant direct commands.

Blueprints

Plan floors, walls, storage, and ship extensions. Place only what your available parts can support.

Zones

Define hauling, barter, or forbidden areas to control movement and inventory flow.

Roster

Manage schedules, permissions, and airlock access. Safety permissions matter when crew lack vacuum protection.

Zones are especially useful during salvage. A hauling zone gives crew a destination for marked items, while a barter zone makes goods appear in selling and purchasing inventories. Forbidden zones keep crew away from unsafe or restricted areas and can be applied to the captain, other crew, or both.

Schedules also reduce micromanagement. Crew members work more effectively during assigned work shifts and recover more fully during scheduled sleep. During free time, they may socialize, rest, or pursue their own needs instead of accepting work commands. FFWD can help pass uneventful time, but check your surroundings first because skipped time does not complete queued construction or removal work.

Hiring should wait until your ship can support another person. A practical reserve of approximately $60,000 to $80,000 in collateral death pay may be needed before expanding the crew. A potential employee’s mood, requested pay, skills, and current circumstances all affect the conversation.

Directly controlling employees can reduce their autonomy and create stress. Use orders, blueprints, schedules, zones, and permissions to guide them instead. Direct control is best reserved for urgent situations or tasks that require immediate intervention.

Management Tip

When a crew member appears idle, inspect the order first. Missing components, inaccessible work areas, unavailable tools, off-hours, and roster permissions are common causes.

First-Day Progression Checklist and Recovery Plan

The first day should establish a repeatable routine rather than maximize profit. Complete the tutorial, perform a small salvage trip, sell or store the best parts, refuel, and create enough structure to repeat the process safely.

1

Finish the Tutorial

Put on clothing, collect the starter tools, repair the introductory ship systems, learn the VIZOR, and complete the basic navigation goals. Do not skip the explanations for time controls or docking.

2

Secure the Derelict

Navigate to the tutorial derelict, match speed, and dock below 100 m/s. Confirm that your temporary salvage license is active before removing parts.

3

Bring Home Valuable Parts

Wear the pressure suit, watch helmet alarms, and prioritize thrusters, doors, pumps, and non-empty oxygen tanks. Leave the wreck when suit air or ship safety becomes uncertain.

4

Sell, Pay, and Refuel

Sell suitable goods through the license-only kiosk, repair valuable parts when practical, pay bills, and purchase nitrogen, oxygen, and power for the next trip.

5

Build a Repeatable Routine

Add storage, create hauling or barter zones, organize loose materials, maintain cables, and save before long trips, combat, or risky salvage.

First-Day Goals:

  • Choose a practical spacer and a ship with Moderate or better OSR
  • Complete the tutorial goals at KLEG and learn the VIZOR
  • Use the temporary license for a controlled salvage run
  • Return with several valuable parts and sell or store them
  • Pay bills, refuel the ship, and create a hard save

A good recovery plan prevents one mistake from ending a promising run. If a character is injured, bandaging can stop bleeding, but recovery still requires time and rest. An immunobooster may help when affordable, but it does not replace safe scheduling and medical attention.

If a fire starts, venting the ship to hard vacuum can extinguish many ordinary fires, although this sacrifices breathable atmosphere. If a collision or pressure accident occurs, stabilize the ship before attempting additional salvage. If a decision produces consequences that only become clear later, use the autosave stack or create a hard save before another risky action.

The game’s open-ended structure supports several long-term directions:

Long-Term DirectionEarly PreparationKey Concern
Dedicated shipbreakerSalvage skills, hauling zones, repair toolsCargo organization and suit safety
Independent travelerNavigation practice, fuel reserves, ship maintenanceCollision risk and supply planning
Social captainConversation topics, mood awareness, stable incomeHiring, relationships, and crew autonomy
Ship builderReusable parts, blueprints, storage zonesPower, atmosphere, access, and maintenance

For current game information and development updates, consult the official Blue Bottle Games Ostranauts page. Build choices and systems may change as development continues, so verify major mechanical changes against current official information before relying on older routines.

Save Strategy

Create a hard save before leaving the station, docking with an unfamiliar wreck, hiring crew, testing a new ship layout, or beginning a long navigation route.

Ostranauts Beginner FAQ

Q: What should I prioritize in an Ostranauts beginner guide?

Prioritize character health, a moderate-or-better OSR ship, tutorial objectives, safe salvage, refueling, and basic storage. Profits matter, but survival and repeatable routines are more valuable during the opening hours.

Q: How do I make money early in Ostranauts?

Use a valid salvage license, remove useful parts from derelicts, return them to KLEG, repair valuable items when practical, and sell them through the license-only kiosk. Local courier jobs can help when a license is about to expire.

Q: What speed is safe for docking?

The tutorial recommends docking below 100 m/s. Near a station or derelict, maneuver at a much lower speed when possible, align the clamp with the target airlock, and match speed before engaging.

Q: Why are my crew members not completing orders?

Check whether the order lacks components, tools, or access. Confirm that the crew member is on a work shift and that roster permissions allow them to reach the area or operate the required systems.

Final Takeaway

A successful opening in Ostranauts comes from cautious flight, selective salvage, organized work orders, and steady attention to personal needs.